May’s Final Release: It’s literally better than nothing!
The last prototype of May is off, June game is still undecided, and I’m in France. Lots of news in very little space.
Read more!The Beauty of The Third Dimension

Now you can pilot a crudely drawn ship in one more dimension, that’s rad, right?
Read more!Final Countdown For Pixelated Warfare
The game continues taking shape and the self-enforced deadline approaches. To battle(against time)!
Read more!Battlefield: Huge Pixels
The battlefield is up, but no battles are going on this field. Yet.
Read more!Yes, It’s Half of a Prototype
Here’s a prototype of half a game. The kind of boring and seen before half, but hey: we all start at some place!
Read more!Releasing the Pixels of War
Let’s waste some time talking about the next game: a castle siege/match puzzle mashup. Also, ther eare some sprites thrown in for good measure.
Read more!Treehopper Demo Up and Running (and now, to the remaining features!)
We have a demo, and also ideas for the next month!
Read more!Gameplay Demo and New Features

There should be a demo here, but there’s not. So instead, let me tell you how awesome it will be. :V
Also, hints of future features. Hope you enjoy them!
Read more!This Time, It’s Treehoppers!

Let’s have a quick and vague talk about what’s the new game is going to be about (and why it won’t be an awesome RTS/simulator )