BrazMogu Monthlies 2015: Metal Angler
Description & Features
Get into a magnet equipped treasure hunting vessel and sail the coast in search of sweet metallic loot forgotten at the bottom of the sea in Metal Angler!
- Varied Levels: Check out different levels that you unlock as you collect riches!
- Interesting Mechanics: Work out a way to bring the bounty from the bottom of the sea with Physics!
- Surprising Challenges: Watch out for bizarre artificial fauna and strong currents that may get in the way!
As I’m sure I’ve mentioned more than a few times in more than one place, this game is a port of a game I once started making in Stencyl. I didn’t even really finish that one, and even so I had to cut stuff out for the sake of actually delivering this on time. Which is a part of the challenge, I guess. Anyway, I’m happy with what came out in the end.
I considered reusing the sprites from the other game, but the fact they were all pixel art put me off, considering my lack of practice with how Unity deals with images. No kidding, I spent a good hour figuring why the title and map were so blurry(turns out mipmapping was the villain; yet another lesson I learn :V). Also, Unity Physics turned out a little better to deal with than Stencyl Physics. Go figure.
This is also the game I’m considered most “done” from this lot. Beetle Bog is kind of a prototype, but this one had the benefit of being pre-designed, and so it got the honor of inaugurating my itch.io page. In fact, that’s a rather useful site I’m considering to work with in the future. It’s like a whole indie store ready for your convenience. I’m pretty happy so far.